Dice rolls were (and are) commonly used in tabletop games, mostly RPGs (because the style of play facilitated that). But the trend of this rolling over (no pun intended) into video games has been a divisive one - the early Elder Scrolls and Fallout games adopted this style of play as a transition method. Looking over in all those games, there was clearly a big emphasis on following the GURPS format (Generic Universal RolePlaying System) and how it was adapted into a virtual space. These kind of games achieved a sort of cult following on their release and many players do enjoy the dice roll aspect of combat and non-combat situations.
But to yours truly, it feels a bit counter-intuitive to have dice rolls in a game where there are also stats; for example, if I have a high Charisma level then a dice roll should not factor into whether I successfully talk my way through something. The only time a dice roll could truly benefit from its inclusion is probably a sort of luck counter, but that's just how I feel about it.
But to yours truly, it feels a bit counter-intuitive to have dice rolls in a game where there are also stats; for example, if I have a high Charisma level then a dice roll should not factor into whether I successfully talk my way through something. The only time a dice roll could truly benefit from its inclusion is probably a sort of luck counter, but that's just how I feel about it.