Game mechanics are pretty nifty - they ensure that the game functions correctly in a manner of ways that helps the player have fun through the use of visual and audio representation of certain things; for instance, you have the audio mechanic in the Thief games. Due to a lack of a radar or any sort of detection system, the player must utilize an intricate set of mechanics that allow them to hear enemies precisely and judge with accuracy where their position is. Due to the prolific nature of stealth games which use an external means of judging the position of enemies, using your own ears to successfully stealth through a level is a unique mechanic that hasn't been used much in modern gaming.
But for this sort of thing to work, the mechanic must be solid. An entire system built around sound and accurately telling which sound is coming from what direction is vitally important.
But for this sort of thing to work, the mechanic must be solid. An entire system built around sound and accurately telling which sound is coming from what direction is vitally important.