Discoverability in games encompasses a whole lot of ideas - discovering that a game is good, that it's mechanics are sound, the aesthetic of it... all of the frameworks and ideas come down to that. It is important to analyse the behaviour of consumers, the growing and changing trends of who will buy what. Of course, there will be outliers who choose to go their own way, and that's fine. But what is most important is looking at them and trying to figure out what makes them tick. What do they like in a game, what do they want more of ?
Sometimes it's the best to just look at opinions, and not financial sales.
Sometimes it's the best to just look at opinions, and not financial sales.