Skill is important for veteran players, while Chance is important for new players. It can be seen as a crutch by benefiting new players for some, but chance can be seen as an important measure to ensure that new players do not get burned out on a video game provided they're not willing to put in the time. Making a video game marketed towards an audience is difficult, because no one customer has the same expectation as the other; while one is happy to push through the unrelenting barrage of new-player-hostile mechanics to better themselves at the game, some will prefer a more relaxed and friendly approach to a game that eases them into the mechanics.
It is probably the best of both worlds to incorporate both, and that's a challenging part of designing a video game - how do you make a game super fun to play for new and old players alike? There have been a number of mechanics introduced by different development teams that attempt to balance skill and chance in their games, but hey, if you don't agree with that, there's always house rules.
It is probably the best of both worlds to incorporate both, and that's a challenging part of designing a video game - how do you make a game super fun to play for new and old players alike? There have been a number of mechanics introduced by different development teams that attempt to balance skill and chance in their games, but hey, if you don't agree with that, there's always house rules.